Diamondback War Totem: It can fight multiple opponents at once with Deadly attacks. It’s fast, so it usually goes first. It can dodge. It can move to any zone and scan planets. Also, it’s cheap in Fleet Battle missions, and even cheaper with Fighter Bays. Anything else this card needs to do, or did I […]
Damask Rose: A card that won’t destroy many ships, but will win you the fight. Made of pure evil, the Rose has an obscene Dodge ability that costs far less than it should, and a Stun attack that leaves its opponents hobbled. Its Deadly 2 ability against Neutral ships is nice, but not why you […]
Cobra Inca: A card that epitomises everything a Cobra is: cheap, adaptable, and cunning. Its best action is its Fixed 2 damage attack that also causes the card to retreat off-board. Given you can spend a single Karma point to make this ship act at Speed 60, most of the time it will be able […]
Anaconda Trade Cruiser: A ship that either spams deliveries or acts as a damage-absorbing tank. Its secondary action that lets it inflict steady Fixed damage whilst healing itself keeps it useful in a fleet engagement. Its primary attack is a little anaemic – but what ‘ya gonna’ do?
Adder Shiftermax: A ‘do everything’ card that is supremely flexible for almost any kind of non-combat mission. A nice little reserve to keep you competitive even if your best and most specialised cards are hiding in the deck.
The Manticore: People who have never used The Manticore often wonder why anyone would ever pay so much for a glorified transport. It’s ace in Escort Mission, obviously, being able to avoid damage efficiently and repel fighter attacks with its special ability. Its damage is pretty reliable, being Fixed, and it lets you draw more […]