Beast of War: This card has all the toughness and horrid firepower you’d expect for a Python. It’s also an extremely unattractive ship to attack, since it can do a nasty Counterattack if you have a few Karma points to spare. Its multi-attack option is rather specific, but very good for clearing the skies of […]
Police Viper: One of the best defenders around, with its cheap Interdict ability and its powerful Stun attack that neuters strong attackers. It’s cheap too, which is just as well seeing as its primary purpose is to sacrifice itself to the enemy’s laser beams.
Phobos Arcadian: Provided you have the Karma points, this ship is virtually indestructible and kicks like a mule. Able to boost up to 70 Speed, with an Elite Burst 6 attack and a Dodge 3 ability, it rules a battlefield that isn’t dominated by tank cards. Against tough enemies it is a little more efficient […]
Hauler Drigger: One of the few ‘healing ships’ in the game. It might end up drawing some fire, but even in death it will let you draw a card whilst you get over your grief.
Eagle Interdictor: The Eagle is disposable – but that doesn’t mean it isn’t useful. It’s a nice ship to put in the way of your vulnerable Transports. It can also allow that super-fast Vulture 59 Alpha to attack twice in a row. At least its death isn’t in vain…
Diamondback War Totem: It can fight multiple opponents at once with Deadly attacks. It’s fast, so it usually goes first. It can dodge. It can move to any zone and scan planets. Also, it’s cheap in Fleet Battle missions, and even cheaper with Fighter Bays. Anything else this card needs to do, or did I […]