Sidewinder Polaris: How would you like a ship that’s inexpensive, fast, hits like a hammer, and then debuff’s your enemies’ attacks? Us too. Don’t let that puny health fool you – after stunning your enemy and with a Dodge ability, your opponent will need to inflict at least 4 damage to even scratch you. However […]
Palanquin: At first sight this ship might look a little overpriced. Sure, it’s got a good attack and it’s fast. But 7 Build and 2 Karma for a 5 Strength ship? Really? Then you should look at its special ability that removes ALL damage from the ship. Then you should see that it is a […]
Instinctive Aim: A great card to use on big ships with large Burst attacks. An even better card to play on ships with Counterattack – since its effects last for the entire turn, not just a single attack.
Imperial Fighter: Those who love Fighter Bays love the Imperial Fighter. Its main attack is decent and quick – an Elite Burst 2 attack at Speed 60. If you judge, however, that this damage is unlikely to swing the battle in your favour, use its secondary ability. Being able to search your deck for exactly […]
Collector Limpet Drones: One of those cards that’s either a game-winner or a foolish squandering of Build and Karma points. It’s expensive, so don’t deploy it on a whim. It’s best in massive fleet battles, with lots of units on either side. It will mess up your opponent’s plans, especially if they over-rely on Fixed […]
Anaconda Farpoint: One of the few really beefy battleships that can hop zones. It’s a touch overpriced … until you realise that you can’t overspend on a ship this mobile. If your opponent tries to abandon a zone, just hop this bruiser into another fight. It’s also the best Explorer in the game so far, […]